Archive for the 'Wezzle' Category

A little bit about Webble and JavaScript games

Webble is a pure HTML/CSS/JavaScript implementation of some of the core features Wezzle game engine. By “pure” I mean that there are no external plugins like Flash used. Furthermore, Webble does not make use of the HTML5 canvas element: all the animation is done purely by moving around HTML elements using JavaScript.

Writing a simple game engine using the DOM and JavaScript poses some interesting problems that are atypical to regular website development. In this article I will discuss a few of the problems that I encountered while writing Webble and how I solved them.

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Wezzle price drop

As some of you may know, I’m a co-founder of the indie games company Couchware Inc. About a month ago, we released Wezzle, our first title. A few days ago we released a free web version of the game called Wezzle for Web (which you should try out! :)).

As if there wasn’t already enough Wezzle awesomeness going around, we just reduced the price of the game to $4.99 (from $14.99). So, if you haven’t yet grabbed a copy of Wezzle, I highly recommend you do it now.

For those of you unfamiliar with Wezzle, it’s a casual puzzler that features four unique items, 3 difficulty modes, 10 original songs and eye-poppingly colourful graphics.

Wezzle Beta 1 Screenshots

Here are some Wezzle screenshots from the latest beta.

Wezzle

So you’re probably wondering what’s up with Wezzle?

Since Test6, we’ve added quite a bit of stuff and are moving quickly towards a release.  However, a lot remains to be done.  Here’s some of the new stuff we’ve added since Test6:

  • An updated Play Now menu that has a look consistent across all menues.
  • An achievements browser, that allows you to scroll through all achievements in the game and to see which ones you have done, and when.
  • An in-game achievement notification.  In fact, we’ve added a general notification system that will give you tips and other information as the game progresses (these can be turned off, of course).
  • Improved line sounds.  As you get more and more line chains, the line sound increases by a semi-tone.  It’s quite exciting.
  • An improved tile dropping algorithm.  You now get fewer random drop-in lines, so that the game no longer feels like it plays itself.
  • An improved, peripheral timer.  When you get up to level 10 like the big boys, you need to have a better idea of how much time you have.  Our new timer does just that.

Those are just the things I can think of.  There’s been numerous small bugfixes and graphical updates that would be too tedious to list here.

Since we’ve added some many new things, it’s almost time to make a new release.  Beta testers should expect the release of Test7 in the next couple weeks.  If you are not a beta tester, and would like to participate in testing Wezzle, contect us here.