If you've ever used the .NET Framework version 3.5 of later, you'll probably have encountered extension methods. Microsoft describes extension methods as:
Extension methods enable you to "add" methods to existing types without creating a new derived type, recompiling, or otherwise modifying the original type. Extension methods are a special kind of static method, but they are called as if they were instance methods on the extended type. For client code written in C# and Visual Basic, there is no apparent difference between calling an extension method and the methods that are actually defined in a type.
In this article, I will show you how to write a base class that will allow you to add methods to any PHP class that inherits from it at runtime. You will be able to call these methods transparently, without any special syntax.
jQTouch is a pretty nifty little jQuery plugin for making websites look like native iPhone apps. Unfortunately, beyond a bunch of examples included with the distribution, there's not a whole lot of online documentation written for jQTouch. Having started to use jQTouch for a professional project, I thought I'd help remedy this deficiency by posting what I learned along the way.
This is part 1 of a two part series.
History lesson: Anders was lured away from Borland by Microsoft with a hefty offer of a $1.5 million signing bonus, a base salary of up to $200,000, and options to buy 75,000 shares of Microsoft stock.
Looks like it was worth it, as each C# release has added many interesting and powerful features, while maintaining a fine balance between complexity and simplicity.
While working on Flash sidescroller stuff I noticed that there was no easy way (that I could find) to create multiple sprites from a single bitmap (something you'd do when doing a tile-based graphics layout).
Here's some example usage:
var factory:SpriteFactory = new SpriteFactory("assets/sprites"); factory.loadBitmap("grass", "block-grass.png"); var grass1:Sprite = factory.newSprite("grass"); var grass2:Sprite = factory.newSprite("grass");
Since I'm toying around with the idea of sidescrollers, I did a search for "Flash sidescroller tutorial" and found this excellent 3-parter by devnote.org. Unfortunately (for me), the tutorial expects that you're using Adobe's Flash IDE. Thus, as a contribution to the web (and myself... mostly myself), I translated the tutorial to work with FlashDevelop. Read on to see how I did it, or just grab the source here.
As some of you may know, I'm a co-founder of the indie games company Couchware Inc. About a month ago, we released Wezzle, our first title. A few days ago we released a free web version of the game called Wezzle for Web (which you should try out! :)).
As if there wasn't already enough Wezzle awesomeness going around, we just reduced the price of the game to $4.99 (from $14.99). So, if you haven't yet grabbed a copy of Wezzle, I highly recommend you do it now.
For those of you unfamiliar with Wezzle, it's a casual puzzler that features four unique items, 3 difficulty modes, 10 original songs and eye-poppingly colourful graphics.
If you've ever needed to do more complex animations than fades and slides, then you've probably encountered the jQuery
animatefunction allows you quite a bit more flexibility than just using
slideDown. In fact, the oft-used fades and slides simply wrap calls to
If you've ever looked at the jQuery
animatedocs at api.jquery.com you might have noticed that one of the optional arguments you can define is
stepwhich is defined as:
A function to be called after each step of the animation.
...and that's it. If you search for "step" on the page, you won't see another mention of it.
Final Fantasy, a.k.a. FF1, is an NES RPG first published in Japan in 1987 and then in North America 3 years later. I remember when I first played it as a kid at my friend Dave's house. It blew my mind. I would dream about Fighters and Red Mages and making the orbs shine again.
Recently, FF1 was released on the Wii Virtual Console and, even though I already owned it on my NES, I felt the urge to play the classic again without the fear of my NES crashing because I blinked too hard.
So I flipped on my Wii, downloaded the game, and played it for about 2-3 hours a night for a week (keep in mind I logged many, many hours playing this game as a child). Here are my thoughts on the title.
First stop: parsers!
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